![]() GZDOOM 1.9.1 PORTABLE(*) For modern windows i recommend CoolSoft VirtualMIDISynth with the following soundfonts: Roland SC-55, Yamaha DX50XG and AWE64 Gold from Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold).Ī good alternative is the Yamaha S-YXG50 Portable VSTi software synth at. Minimum estimated system requirements are: Pentium II 233, 32 mb of ram, 1 mb svga card and Windows 98.įor OpenGL mode a graphics card with GL 2.0 support is required. No support for truecolor textures either. Capped skies have been disabled for truecolor since there are no drawers. Command versions of the original Doom cheats. Startup console fixed for Win98 (ZDoom LE) with a slightly different look. Added video menu options to switch between d3d and ddraw and set ddraw display bits (ZDoom LE). Low detail modes have been restored (from ZDoom LE) but are disabled for truecolor. Sprite and wall distance culling to increase performance. Two executables, the one using SSE2 instructions requires a Pentium 4 or Pentium M CPU. Still has the assembly routines and SSE2 is not a requirement. Compiled with Pentium II architecture optimizations. Mostly up to date with the last ZDoom SVN and includes some later fixes and features (from QZDoom). Fixed wrong weapon scale in savegame pic for low detail modes. added new Stairs_BuildUpDoomCrush special from Eternity. Autoloading of brightmaps.pk3 and lights.pk3. Included old OpenGL renderer from GZDoom 1.9.1 (off by default). Added four text colors: ice, fire, sapphire, teal. Fixed crash with capped sky mode and very wide skies (Castlevania). Fixed crash with textures larger than those supported by the hardware in D3D and OGL (BD v21). Fixed crash with voxels for the SSE2 executable (BD v21). Fall back to software renderer with unsupported OpenGL version. Increased size of the savegame comment area. Added new 3x2 and 4x4 low detail modes. Don't hide the console when killing specific monster classes. Fixed savegame bug on maps with dynamic lights. ![]() GZDOOM 1.9.1 FREEAdded free space margin aka safe frame for automap. ![]() Changed savegame list order, now they are sorted by slot number instead of alphabetically. Fixed Doom turbo stairs not working anymore. Fixed crashes on some old CPUs in software due to a broken asm routine. Fixed security issues (execution of unsafe commands and ACS stack checking). Fixed generalized BOOM crushers not crushing. Fixed wrong alpha blending, this broke 3D floors in truecolor Later merged with the GZDoom g1.x branch (APR 24 2016). It's a merge of dpJudas old truecolor branch (SEP 08 2016) and ZDoom master as of DEC 03 2016. ZDoom32 is a fork of truecolor ZDoom by dpJudas and Rachael and ZDoom 2.9pre ( ). GZDOOM 1.9.1 UPDATEIt's an important update with several bugfixes (one major old ZDoom bug) and more stuff. I've released ZDoom32 2.8.5 (GL 1.9.2) but i don't feel like writing a changelog anymore. I've just released a new project, ZDoom32. ![]()
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